Age rating: 12+
Copyright © 2012-2013, m.k, Copyright © 1996-2013, Snes9x team
Snes8x is a Super Nintendo emulator for Windows 8 and Windows RT. The app is based on Snes9x, a free and portable SNES emulator.
Changes in 1.12:
- Added Turbo Mode (from App Bar, Key Binding or Trigger Buttons on Xbox 360 Controller)
- Added an option for frame skip. Adjust the values if you experience performance issues or sound stuttering.
- Added an option to switch sound synchronization on/off.
Changes in 1.13:
- Fixed framerate drops when using the virtual touch controller.
Changes in 1.14:
- Added a virtual analogue stick and an option in the input settings to switch between the old 8-way D-Pad and the analogue stick.
- Added an option in the input settings to adjust the analogue sticks deadzone.
Changes in 1.15:
- Fixed a bug that locked the virtual analogue stick when loading a ROM.
- Added an option to select the used display type (30Hz, 60Hz, 120Hz). This option replaces the 30Hz mode option as it is included in the new option.
Changes in 1.16:
- Added confirmation dialogs for save and load state.
- Added an option in general settings to activate/deactivate confirmation dialogs
- Changed the order of the load, save and select state buttons
x86, x64, ARM
English (United States)
The author is not responsible for any illegal use of this software. Furthermore, there is no warranty for this software and the author is not liable for any damages.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.