“Those who forged the Crown have returned! Great treasure and great peril arise from the burning depths. The Ifrit have risen from their underground kingdom to consume all the land in flaming death. They will not stop until every field is burned to ash and every surface dweller is clapped in chains of brass and taken down to the flaming caverns below.”
The Firelands brings new tokens and elements to Talisman. The Ifrits are ready to set the world ablaze for what the Great Wizard did to them years ago when he forged the Crown of Command.
Terrain Cards
Certain game effects instruct players to place a Terrain Card on a space on the board. These Terrain Cards replace the original text on a space with new space, creating new opportunities for strategies when travelling the land.
Burn & Fireproof Cards
Burn is a new effect found in The Firelands expansion. If a player is instructed to Burn a card, the card is then removed from the game and its effects no longer interact with the game unless specifically stated. Some cards are Fireproof, this makes them immune to the ravages of flame and cannot be burnt. These cards can be recognised by the Fireproof symbol.
Fireland Tokens
These tokens represent areas of Ifrit influence that are dangerous to even the most stoic adventurer. If a character ends their turn on a space with a Fireland token they most lose one life. Each space can only have one Fireland token on it at any time and tokens cannot be placed in the Inner Region.
Strength / Craft
Many of the enemies in The Firelands expansion will have a Strength / Craft Value. If your Character encounters one of these enemies you can choose whether you want to fight the enemies through Strength or in Psychic combat.
“Will you be able to extinguish the flame?”