Moose Ed is a cross-platform prototyping tool and level editor for tile-based games. The desktop version of the app comes with the full feature set including:
- Import your sprite sheets and automatically slice them into sprites,
- Set terrain bit mask rules for different sprites and export them to brushes that automatically detect and draw terrain corners appropriately,
- Create Tile Definitions (TileDefs) that have custom tile sizes, animations, background colors and more,
- Rule Brushes: Define rules with which the editor automatically picks and chooses tiles based on criteria you set,
- Auto Brushes: Whitebox your levels and define auto brush regions to automatically transform whiteboxed tiles into polished areas,
- Pick tiles randomly based on assigned probability weights,
- Manage multiple levels per project (world),
- Draw on multiple boards on each level,
- Set parallax parameters per board,
- Export to an intuitive and easy to parse text format, as integer, hex, or char grid,
- The file format is ZIP containing images and pure JSON, ready to be imported into your code,
- Go back and forth between the desktop and tablet versions and create your game on the go or at your desk!
The iPhone version of the app allows you to open your projects and edit levels in a more compact user interface, optimized for the smaller device form factor. While the environment is compatible with the desktop version.