ATUM is a game that pulls the player into a world where the player is the mechanic. It brings a novelty take on the point-and-click gameplay of previous generations and it combines it with ‘platformer puzzles. The game plays with the concept of multi-layer gameplay, dipping its layers in mathematical loops and philosophical recurrences.
The design and the aesthetics are influenced by sci-fi classics like Blade Runner and Martian Time Slip by Philip K. Dick. There are many in-game references to our sources of inspiration that complement the underlying storyline, using the environment as a narrative device.
“You Are Here, reads the legend on that map. Which one is you?
Does it matter? Your finger is a pointer on a screen.”
—Gene Van Troye