The aim of the game is simple, though not always trivial: memorize a sequence of numbers that you will need to resubmit corrected before a time limit (which will determine the explosion of the bomb). In this context, the player is called "Striker" because he will attempt to attack the bomb, disarming it on time.
The benefits provided by the game involves:
* An increase of the player’s concentration
* A continuous personal challenge
* A comparison between friends and parents
* The chance to finish first in the global ranking of Striker