Impulse Control calls on the player to solve a series of interesting problems, taking into account their natural tendencies and rewarding modifications to their natural inclinations to achieve an objective. The beginning of the game consists of an introduction to the Warden of POLAR labs. The Warden asks the player a series of questions with 4 answers each. Each answer is correlated to a personality type of Fire, Air, Earth or Water and the player is assigned an element type based on their responses. The objective within the world of POLAR labs is to unify earth, water, air and fire through a series of trials. The world is divided into those four themes. The problems in each level consist of decomposing a structure using a variety of approaches. Clear each level by achieving the following objective: Destroy all enemies. The enemies take the form of various incarnated temptations such as donuts, dice, soda etc. The enemies can be destroyed by: Colliding the projectile directly, Collapsing the structure by repetitive impact, Sliding the enemy off of the structure, Collapsing the structure by excessive force. As enemies are destroyed, the player earns points. The points are not spent, they are accumulated to unlock increasingly difficult levels and more powerful abilities. The player eventually discovers that POLAR stands for Prison of Life’s Arbitrary Repetitions, and their objective is maintaining control of their impulsive nature to earn the maximum number of points and unlock the super-ability associated with each element type.